Essentially, we take the mess of info coming out… Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. One BioShock Infinite level contains three times more dialogue than all of BioShock 1 More From Kotaku Australia “But my gut feeling, which probably comes from being forever changed by playing System Shock 1, is to keep the experience going.” “It would be so much easier just to write tonnes of cut scenes – I could tell the story much more easily,” claimed Levine. Thinking how these scenes are going to play out, how we keep them interactive and how you communicate the ideas.”Īpparently, that dialogue doesn’t come at the cost to the actual mechanics of the game itself - we won’t be sitting down with popcorn for some Metal Gear Solid 4 style 30 minute cut-scenes. But on the other hand it’s a world that I absolutely love to write. “I’m doing the vast bulk of it and it really is… it can get overwhelming. “Just one level of BioShock Infinite writing and the amount of character interaction we have is probably three or four times as much writing as in all of BioShock 1,” said Levine, talking to Eurogamer.
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